Slice of Life

Slice of Life

  • Docs
  • Help
  • Blog

›Story

Story

  • Introduction
  • Gameplay
  • Money
  • Stats
  • Items
  • Shrinkr
  • Regeneration

Areas

  • Home
  • High School
  • College
  • College Dorm

Strategy

  • Writing Tips

Story Ideas

  • General Ideas
  • Airport
  • College Intro
  • College
  • Daycare
  • Dream
  • Party Escape
  • Family Shrink
  • A Day at Home
  • Flashback - First Time
  • First Time Sex
  • Phone call
  • Roommate
  • Sister
  • Jaws
  • Tinder
  • City Visit

Gameplay Ideas

  • Various
  • Dr. Mario
  • Diner Dash
  • Cards

Docusaurus

  • Introduction

Stats

Core Stats

You have a few core stats, with a Baseline and a Value

Stats drop (down to a minimum baseline) as you're digested without paying for the regeneration

Social

  1. How well you can pass social checks and convince people with charisma
  2. How much people respect you
    1. More respect means you can get into places
    2. Less respect means others will see you as disposable
  3. Base+ by making friends and completing quests for people
  4. Value- by being embarrassed/put down
  5. Value- by working social/retail labor
  6. Value+ by Alcohol
  7. Value+ by sleep

Mental

  1. How well you can think up solutions and convince people with logic
  2. How well you can resist your desire for vore
  3. Base+ by study
  4. Value- by Alcohol
  5. Value- by working mental labor
  6. Value- over time by not sleeping
  7. Value+ by sleep

Physical

  1. How well you can overpower, intimidate others
  2. Escape power
  3. Health
  4. Base+ by exercise
  5. Value- by being hurt
  6. Value- by working physical labor
  7. Value+ by sleep

Stat Checks

Stat checks are triggered against the current value of your stat. So if you're feeling tired, you might fail a Mental check you would pass when rested.

There's nothing random about it!

Some stat checks show up when you have the option something. You'll see which stat is being tested, but not how high the stat requirement is to pass.

Other stat checks occur as things happen to you. Passing or failing these checks determines your reaction. i.e.

  1. Social: convinced to do something you might not normally do
  2. Mentally: can't figure something out
  3. Physically: overpowered

Perks

You can gain permanent perks which are used in some perk checks, which may grant special options.

← MoneyItems →
  • Core Stats
    • Social
    • Mental
    • Physical
  • Stat Checks
  • Perks